Wabalii Gamification

Wabalii is an already developed Gamification platform and is specifically a gamification ENGINE. An engine (game engine) is a library, a bundle of features that are made available to facilitate the development of a corporate game and prevent its creation from scratch.

With Wabalii it is possible to develop all the rules of a game, from the definition of processes, the delivery of rewards and the application of penalties to a player, without having to interfere with the application source codes, differently from what is offered by the game. platforms in the market.

The corporate game brings the connection between the employees, the purpose and the strategy of the company. With the gamification methodology, it is possible to suggest information exchanges, alignments and joint learning, which proposes the creation of networks of people. From the possibilities of innovation, the company becomes a place where people can find meaning and act more conscious about the importance of their work.

In this sense, the important thing is not only what improves the organization’s engagement rates, but also what connects people to its goal. Today people are looking for a place to aggregate and learn, which is why companies cannot retain their talent without offering opportunity.

It is noteworthy that this text addresses some important points such as: engagement; enthusiasm for teaching and learning; alignments and joint learning; collaborators and the meaning at work; connection between people and the purpose of the company; among other insights into possibilities brought by corporate games.

Why should I use Wabalii?

Wabalii aims to enable people to use gamification as an effective strategic tool. This is done by breaking down the technical barriers that often make it difficult to adopt gamification.

Wabalii lets you move from a game design on paper to a fully functional app in minutes. It offers immense flexibility and power to design, prototype and revise game design over time

Leadership and management teams can use Wabalii to create effective gamified solutions. Development teams can use Wabalii to build or extend their own gamified solutions.

Functionalities:

Creating a game

On the Wabalii platform we call all Gamified Game Systems. This does not mean that they are the kind of game you play every day, like Angry Birds or Candy Crush Saga.

A game in Wabalii is a system of processes, teams, metrics and rules that come together to engage a player in an experience. The experience can be anything from visiting a website to working at your office.

Wabalii acts as the game engine behind these systems. He takes care of all the tough stuff, such as tracking scores, team structures, player progress and maintaining leaderboards in real time.

Game Types

Wabalii supports two types of games:

External – An external game can take many forms. It could be a simple website with a gamified loyalty program. It can even be a completely customized gamification product for a specific problem domain.

Ex: Gamification of the activities of collection centers, contact with users to conquer new customers. Another example would be the tracking of bank managers’ goals, gamifying the sale processes of various roles (applications, consortiums, investments, loans, insurance, savings, opening current accounts, etc.), allowing evolutionary tracking online, by smartphones or desktop applications with greater dynamism in personal strategies manager to achieve corporate goals, controlling the various roles to be sold to the interested public. These are just simple examples that can be implemented for the benefit of the activities of large corporations which must meet complex objectives that lack the incentive mechanisms of their responsible agents, allowing daily monitoring by audit channels and evolutionary control of institutional goals.

Native – A native game is an automatically generated application hosted at http://games.wabalii.com/your-game-id.

You can use it to reflect the unique style of your game. Wabalii currently models the user experience as a simple tracker application. This is useful in many scenarios where the real player experience takes place in the real world itself.

Wabalii currently models the user experience as a simple tracker application. This is useful in many scenarios where the real player experience takes place in the real world itself.

For exemple: follow-up activities to track engagement evolution for a particular purpose.

Creating a game in Wabalii is simple when you register and login to the platform.

Components of a game

There are 4 main components to each game in Wabalii:

Metrics

Metrics are what you measure in a game. They are used to track player performance and behavior. For example: Points, Badges, Achievements, etc.

Learn more: Wabalii Metrics Guide

Actions

Actions are the most basic way to capture player actions and can be used to capture simple player events such as liking a post or completing a quiz.

Learn more: Wabalii Action Manual

Processes

Processes allow the game designer to structure the player’s journey. You can use processes to control the order in which players can perform the tasks available to them.

Processes can model common activities on a site, such as answering questions, voting, sharing, etc. They can also model game missions and challenges based on more complex, choice-based stories.

Learn more: Wabalii Process Manual

Teams

Teams define a subset of players in your game and can easily be used to model teams within your organization.

Learn more: Wabalii Teams Handbook

Rules

Rules define the conditions that, when met by a player, affect the player in some way. You can use them to reward achievements and level up players when they earn a certain amount of points.

Learn more: Wabalii Rules Manual

Ranking

You can use leaderboards to drive competitive behaviors within a game. Our leaderboards come with many features that take you to the next level. Oh wait, I forgot, all leaderboards are updated in real time!

Learn More: Wabalii Leaderboards Manual

Simulating the game

Once your game has been completely designed, it is ready for some testing. Wabalii lets you simulate your game and check for flaws in its design.

Environments and game deployment

There are 2 environments in which you can deploy your game:

Staging – The staging environment is a test environment. It resembles the production environment in all aspects except that you cannot have any real player account.

Production – The production environment is used to run a live online application. It may allow real Wabalii users to participate in your game as players.

During deployment, Wabalii will take the game’s design apart and rebuild it from scratch. Wabalii optimizes your game for speed and performance during this step. The end product is a custom game engine for your game.

Wabalii main Functional Features:

Multi Games

Allows a customer to create a variety of games. You can create games for specific areas within institution.

Access permission  

Allows multiple team members to work in parallel to create rules, processes, and rewards for a game.

Process Design

Allows visual creation of processes that represent specific flows.

Rewards

Rewards system allows the creation of Coins, Bonuses, Medals, Item Markets and etc.  

Actions

Allows the creation of custom actions used to perform procedures such as delivering rewards or exchanging items in a market.

Simulator

Wabalii provides a complete system to simulate the execution of a game. Useful for testing rule changes before officially publishing a game change.

Leaderboards (Ranking)

Classification system that allows you to generate tables by period, user group and etc.

Team Building

Separate you group players by teams.

Documentation

Rich documentation with manuals and tutorials regarding tool usage and integration mechanisms.

Integration via WebServices REST

Following industry standards, it facilitates the integration of a large number of systems from an institution with the gamification platform.

Analytics

Allows the manager to track open processes, action history and player evolution.

Fixing a game design

It may surprise you to know how easy it is to correct a game design. It could happen to something as innocent as deleting a metric or forgetting to remove the rewards used. Wabalii takes care to find these problems and point them out to you so that you can take the necessary steps to correct them.

Wabalii looks for errors in all components of your game before attempting to deploy it. This allows you to have temporary inconsistencies in your game during the design process.

After Wabalii detects an error, it highlights the component with a red alert box in the listing on the left side of the screen.

You can open the component to get a better idea of what happened. Wabalii will highlight different areas of the component and what kind of problem is there.

After you make changes to the component, the alert box is going to be gray, indicating that the component has changed since the problem was pointed out.

To test if your fix worked, try simulating the game again. If all goes well, you will see a clear dialog box. You will need to fix every problem in your game before you have a clear idea.

Gamification for dummies

Once the game is deployed, you can access it from the Menu in the simulator.

Dummies are player simulations that you can use to test your game. In addition to not complaining about what a boring job test can be, the dummies help you to verify if your accomplishments, checks, processes, etc. behave as expected.

You can test every aspect of your game using the simulator, including real time notifications.

Some of the things you can do in the simulator include:

  • View a gamer profile;
  • Playing an action;
  • Starting a process;
  • Inviting players to a process;
  • Reproducing a process;
  • Exit a process;
  • Creating a team;
  • Inviting a player to the team;
  • Leaving a team;
  • Checking leaderboards;
  • Receive notifications in real time;
  • Manage your game.

Once the game is running in the staging or production environment, you will feel like checking things out regularly. It is only human. You may be wondering what the hell is going on in my game?

That’s exactly why we created Game Explorer.

There are 4 lists available in each environment at explorer:

Players

You can see a complete list of all players in your game here. If you click on the preview icon, you can see more details about each player. You can also correct the player score here if you find him cheating. Also, if you have created private bootstrap teams, this is the only way to get a player on that team.

Teams

You can see a complete list of the team instances created by players of your game. With each team you can see a complete list of all of them.

Processes

You can see a complete list of process instances created by the players in your game. In each process you can see the artists and which tracks they are part of.

Game Activity

Here you can see all activity logs of your game.

There are also sections for viewing game API call logs, usage statistics, and batch tasks for the game.

Time to launch!

Once you have completed your tweaks and improved your design, you can start the game so that other Wabalii Platform users can start using it.

To add players to the game, simply share the game URL with all your players. Once they sign up and register with Wabalii, they can simply approve your game and add it to their profile.

Players can create an Alias ​​that will be used within the game.

Modifying your game

So you figured that gamifying your business processes would once solve all your problems forever! But unfortunately things are not going as planned. A few months later, you realize that you are giving a lot of importance to how many commitments employees go rather than how many are actually producing results. Or you may find out that you forgot to consider certain tasks when designing your process. Maybe now you want to add a whole new department and lots of new processes to your game!

Whatever is the situation, changing the gamified system should be as simple as creating a new one! So why not trying to change the newly created game?

All you have to do to change a game is to start it again. Any updates to the components you made will be reflected immediately within the game. Here’s a more detailed explanation of what happens when you change a component.

Actions

You can change almost everything about an action after it is created except its ID.

Processes

All existing instances of a process will run until completed, based on the original process design from which these were created. Any new instances of changed process definitions will use the modified design to execute.

Whatever is the situation, changing the gamified system should be as simple as creating a new one! So why not trying to change the newly created game?

All you have to do to change a game is to start it again. Any updates to the components you made will be reflected immediately within the game. Here’s a more detailed explanation of what happens when you change a component.

Actions

You can change almost everything about an action after it is created except its ID.

Processes

All existing instances of a process will run until completed, based on the original process design from which these were created. Any new instances of changed process definitions will use the modified design to execute.

Rules

If an achievement rule is modified, any achievements gained from the old rule will remain untouched. New achievements earned by players will be based on the modified rule, that is, the new rule.

If a leveling rule is modified all player levels will be updated the next time they earn a point to adapt to the modified leveling rule.

We hope this description has helped you better understand Wabalii Platform and its capabilities. New features are daily added. Our goal was to present a comprehensive introduction to the platform for a better understanding of the context in which we operate.

Why engineering software as your gamification partner?

With 25 years of operation and hundreds of clients served, we have acquired a high degree of experience to offer a level of quality far superior to what you will find in the market. Among our clients you will find large corporations among the 100 largest in Brazil.

ENGESOFTWARE TECHNOLOGY​

OFFICE

Brasilia: SCIA Qd. 13 Cj. 04 Lotes 01/02 – Zona Industrial Guará – Brasília – DF / CEP:71250-225

São Paulo: Rua Belchior de Azevedo, n.156, sala 191 “A”. Bairro Vila Leopoldina.

Contact – Brasilia, São Paulo e Fortaleza  +55 (61) 3362 5000

Email: [email protected]